800px-NGC_1672_HST

God game — a scrapped idea

This is a new col­umn about scrapped games.  I have a Bachelor’s degree in game soft­ware devel­op­ment, and I write down ideas for games all day, some of them, like this one, I start look­ing at more seri­ously, and I deter­mine that for what­ever rea­son I should not make this game some­where along the line. […]
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TribesAscend-generator

Tribes: Ascend strategy — Generators

  The gen­er­a­tor is often viewed as the most impor­tant base asset in Tribes, since it pow­ers all other base assets, tur­rets, sen­sors, and inven­tory sta­tions.  In Tribes: Ascend it also pow­ers all player deploy­ables, but since play­ers spawn in the armor of their choice the inven­tory sta­tions are of much less impor­tance, mak­ing the […]
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Sonic, ten characters that shouldn't exist, robotnic, tails, knuckles, and an enemy.

Sonic the Hedgehog’s mistakes

Oh dear lord, WHY! Why is Sonic the Hedge­hog cursed to live in so many awful games!  The fans have made it quite clear what they want, and it’s so sim­ple to deliver, they want Sonic, run­ning fast through roller-​​​​coaster like lev­els, NOTHING MORE.  Sega has decided that this isn’t enough, there has to be […]
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TribesAscend-soldier-chase

Tribes: Ascend strategy — flag chasing

So now you’ve caught up to him, now what? Some­times the eas­i­est thing to do is to hit him with one of your grenades (assum­ing you’re using the default pathfinder grenades), these grenades will knock the flag out of his hands, and if you do it JUST right, you can actu­ally catch it before it even hits the ground
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