On it’s official release, Tribes: Ascend introduced a new game mode called “Capture and Hold”, in this game mode players of two teams vie to hold as many capture points for as long as possible. In addition to receiving a point every few seconds each point held gives your team specific benefits. The points [...]
The generator is often viewed as the most important base asset in Tribes, since it powers all other base assets, turrets, sensors, and inventory stations. In Tribes: Ascend it also powers all player deployables, but since players spawn in the armor of their choice the inventory stations are of much less importance, making the [...]
Flag chasing in Tribes Ascend is more complicated than in other games, there are a lot of considerations to make before even attempting it! In most games flag chasing is easy, you just run after the guy with the flag, maybe try to flank him if you can, it’s a bit different when the person who just grabbed your flag is traveling 200 kph, and almost out of sight already by the time you’re ready to start chasing. This guide is to help you catch up to him, and hopefully put a spinfusor disc in his backside. Chasing is a full-time job, so you’re going to want to stay near your team’s flag stand, maybe take potshots at anyone close enough, but they’re not really the ones you should worry about, the one to look out for is the one you don’t see yet, picking up speed off in the distance, setting up his run, getting ready to whiz by you so fast you barely even see him, hopefully the flag defenders can stop him, but if they can’t, that’s where you come in.